Siege has just three PvP game modes, all of which revolve around one team protecting a room (or two rooms, in the case of the Bomb mode) and the other team trying to break through their defenses. You can still use those same cameras after you’ve died too, which cleverly cuts out a lot of down-time as you continue to help any surviving teammates. But if you don’t mark enemies, and instead talk to your teammates and tell them where that person is, you can give them the same information without alerting your opponent. You can use cameras to mark the location of enemies for your whole team, but doing so will also warn the marked player that they’ve been seen, often resulting in them quickly hunting down and destroying that camera. It can be a big ask to rely on the voices of internet strangers (and Siege definitely has its fair share of unfriendly and unhelpful players) but overall I’ve been pleasantly surprised by how this community understands and embraces good communication as a tool.Ī great example of how communication can win games is with security cameras and drones. Working with your teammates, either through voice chat, text, or just map markers and pings is a simple but extremely impactful thing you can do to get better at Siege. Still, it’s a tradeoff that ultimately improves Siege. I love that I often won’t see the same map twice in an evening of games, but the flipside is that it takes longer to actually learn the layouts of those maps. There are currently 15 maps in the casual matchmaking queue, only nine of which are in ranked, each visually distinct and set in different locations across the globe, which results in a fantastic amount of variety every time I sit down to play. Siege has always been a fun and challenging FPS, but as it enters its third year it has gained a pull that’s become hard to resist. A steady stream of new maps, operators, and cosmetic items - along with a heaping helping of bug fixes, balance changes, and stability improvements - have slowly transformed it into a much deeper competitive game, even if there are some growing pains that come along with that. Siege has come a long way since it launched two years ago (read our original Rainbow Six Siege review). Coordination is key, and working together to get the most out of each our Operators’ abilities can be even more valuable as landing a good headshot – though the headshots definitely help.
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I’ll place a charge on one door while our sniper Glaz watches the windows from outside, and then wait for our teammate playing Dokkaebi to distract the enemies with a phone call before blowing it wide open. The tension before you breach a room in Rainbow Six Siege is often palpable.